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Nerf blob rates, remove blob buttons, no fun allowed
#9
Erev Wrote:The prevalence of blobs is slowly becoming more normal. As with most things it had a rush of interest and testing at the beginning and will soon be just another - though in my opinion very cool - antagonist.
This, pretty much. I think the main reason why we're on a blob rush is because the admins usually test things like this by throwing them into a round and seeing what happens, and blobs are a comparatively new antagonist type that therefore requires more testing. And like I said, I don't play much these days, so I don't really have statistics here.

Here's a suggestion: Maybe implement a hard cap of one blob at maximum per round? I don't know how frequently the crew ends up having to deal with multiple blobs in a given round, but it doesn't sound very fun.
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