Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
AI Camera Rework
#55
Let it be said there's two ways to move your view, excluding tracking and using menus.

I'm writing this down because I didn't know it until I saw it in the code.
The first way is through movement keys, fairly self-explanatory.
The second is through clicks.

If you click on a turf it will put you at the nearest camera in that general area. If you have a room you can see but don't know how to enter, just give it a click.

This is the same feature that used to throw you to the mining magnet whenever you made an unfortunate click.
It won't work when tracking someone, though. In testing that just led to really irritating cases of trackus interruptus.

On top of that. Syndicate cards preventing tracking are now indistinguishable from other cases of tracking failure (normally someone not being in view of a camera).

I also improved camera tracking, performance wise. Hopefully it will be better or about the same as before.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)