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Traitor Mechanic Item: Madness Field Generator
#4
Roomba Wrote:There have been a lot of proposed 10tc power grid connected items and I dunno, I'm not feeling this one. It's pretty obvious and can be easily shut down for a 10 tc item, and I can really only see it playing out a couple ways:

-someone notices it, promptly deactivates and spaces it.
-a whole bunch of people rush to stand in the madness field so they can get in fights.

That said some space-madness granting traitor item would be fun.


I don't agree that it will be very easily deactivated if someone notices it because it's supposed to cause you to go insane like Rajaijah would.

Here's what Rajaijah does according to the Wiki:

The Wiki Wrote:Brain damage, jitteriness, major stamina regeneration buff. KOs, then an AI takes over your mob, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages. The AI is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the stamina buff. You may be familiar with Syndicate NPCs, which can be summoned with telescience. Rajaijah makes use of the same AI. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.

Note: Slapping a straight jacket on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.


I honestly believe that an item doing just that is worth 10TC and the only way I can see it being balanced is if it were somewhat visible when active.

Besides, I don't think the vast majority of the crew would willfully jump into a thing that will essentially make them lose control of their mob (unless the shuttle has already left the station and they're bored out of their minds).



maxiumattack Wrote:This sounds like it would be a great traitor chaplain item.


I guess, but my main intention here is to give the traitor mechanics something to do other than building crushers everywhere.
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