Traitor Mechanic Item: Madness Field Generator - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Traitor Mechanic Item: Madness Field Generator (/showthread.php?tid=4198) Pages:
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Traitor Mechanic Item: Madness Field Generator - Winklabom - 02-16-2015 Item: Madness Field Generator Sprite: Perhaps a cloaking field generator repainted red? Cost: 10 TC Description: It essentially is an item the size of the cloaking field generator that you place down somewhere. You wrench it down on a live wire or hooked up to a viable power source and then click it to activate it. Once activated, it will emit some purple-ish radiation within a 6x6 tile radius that will render anybody that stays within it for 5 seconds absolutely insane (as if they were poisoned with Rajaijah!) right up until: A) The madness field generator is destroyed/taken off the power grid. B)The affected person somehow escapes the madness field. How to know if you're being affected by the field? There would be the regular Rajaijah flavor text in your chat AND perhaps one that immediately appears the moment you step within range of the generator, like ''You suddenly feel really, REALLY ANGRY!'' I honestly think that traitor mechanics could do with new tactics other than scanning the crusher and constructing them all over the place OR building teleporters that lead to the cold vacuum of space like they always do. (Why yes I did go watch Kingsman: The Secret Service, why do you ask?) Re: Traitor Mechanic Item: Madness Field Generator - Roomba - 02-16-2015 There have been a lot of proposed 10tc power grid connected items and I dunno, I'm not feeling this one. It's pretty obvious and can be easily shut down for a 10 tc item, and I can really only see it playing out a couple ways: -someone notices it, promptly deactivates and spaces it. -a whole bunch of people rush to stand in the madness field so they can get in fights. That said some space-madness granting traitor item would be fun. Re: Traitor Mechanic Item: Madness Field Generator - maxiumattack - 02-16-2015 This sounds like it would be a great traitor chaplain item. Re: Traitor Mechanic Item: Madness Field Generator - Winklabom - 02-16-2015 Roomba Wrote:There have been a lot of proposed 10tc power grid connected items and I dunno, I'm not feeling this one. It's pretty obvious and can be easily shut down for a 10 tc item, and I can really only see it playing out a couple ways: I don't agree that it will be very easily deactivated if someone notices it because it's supposed to cause you to go insane like Rajaijah would. Here's what Rajaijah does according to the Wiki: I honestly believe that an item doing just that is worth 10TC and the only way I can see it being balanced is if it were somewhat visible when active. Besides, I don't think the vast majority of the crew would willfully jump into a thing that will essentially make them lose control of their mob (unless the shuttle has already left the station and they're bored out of their minds). maxiumattack Wrote:This sounds like it would be a great traitor chaplain item. I guess, but my main intention here is to give the traitor mechanics something to do other than building crushers everywhere. Re: Traitor Mechanic Item: Madness Field Generator - DyssalC - 02-16-2015 Make it so you can pry a tile up, put it on a wire, then put the tile back down to conceal it. Re: Traitor Mechanic Item: Madness Field Generator - Winklabom - 02-16-2015 DyssalC Wrote:Make it so you can pry a tile up, put it on a wire, then put the tile back down to conceal it. I feel that would make it a bit too powerful. Re: Traitor Mechanic Item: Madness Field Generator - Frank_Stein - 02-16-2015 How about something handheld sized, with the ability to attach a timer/signaler? You could hide it in a bag/crate/locker/uniform or just carry it around like a goon. Re: Traitor Mechanic Item: Madness Field Generator - Pigbear1 - 02-16-2015 Winklabom Wrote:DyssalC Wrote:Make it so you can pry a tile up, put it on a wire, then put the tile back down to conceal it. Re: Traitor Mechanic Item: Madness Field Generator - RAWK_LAWBSTAR - 02-16-2015 Madness Grenades would be much better in my opinion. Re: Traitor Mechanic Item: Madness Field Generator - Winklabom - 02-18-2015 RAWK_LAWBSTAR Wrote:Madness Grenades would be much better in my opinion. For mechanics ? That sounds more like something scientists would get and they don't need anymore tools of mass destruction, seeing that they truly are the single most destructive and terrifying people on the station. I was thinking that instead of having the madness field generator be a red cloaking device, it could be disguised as aeteor shield that constantly emits the sonic grenade sound (without the hearing loss) just to draw in people who think it's a noise artifact. Re: Traitor Mechanic Item: Madness Field Generator - Winklabom - 02-18-2015 Meteor shield* Fuck. Re: Traitor Mechanic Item: Madness Field Generator - UrsulaMejor - 02-18-2015 make it 9TC imo. the clever among you will realize what this allows Re: Traitor Mechanic Item: Madness Field Generator - Berrik - 02-18-2015 I think Rajaijah gas grenades are a better idea than this. Re: Traitor Mechanic Item: Madness Field Generator - RAWK_LAWBSTAR - 02-18-2015 Winklabom Wrote:RAWK_LAWBSTAR Wrote:Madness Grenades would be much better in my opinion. Clearly its some crazy electromagnetic brainfuckery grenade then. The point is that a fixed generator is way too powerful. Re: Traitor Mechanic Item: Madness Field Generator - BruiseCruise - 02-19-2015 Berrik Wrote:I think Rajaijah gas grenades are a better idea than this. Screw it, just take a page from Batman and make some Fear Gas grenades or something. Charge about 7-8 telecrystals and give the user a bandoleer of three grenades that make people flip the hell out. |