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Traitor Mechanic Item: Madness Field Generator
#2
There have been a lot of proposed 10tc power grid connected items and I dunno, I'm not feeling this one. It's pretty obvious and can be easily shut down for a 10 tc item, and I can really only see it playing out a couple ways:

-someone notices it, promptly deactivates and spaces it.
-a whole bunch of people rush to stand in the madness field so they can get in fights.

That said some space-madness granting traitor item would be fun.
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