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AI Camera Rework
#13
SL the Pyro Wrote:
Frank_Stein Wrote:Instead of having a cut camera area go static, just have it no longer show mobs in the area. Kinda like the cloaking field, just less obvious.

A minimap/fast navigation mode would also be nice.
I'm wondering how hard cloaking people in cut camera areas would be coding-wise, and IMO cutting to static just makes more sense to me. That said though, I'd accept this as an alternative.

I'd also be very okay with a minimap, but it would need to be big enough to click where you want to go to, which might obscure the in-game view a bit too much... perhaps it can be in a pop-up window or a menu tab?

Not hard? The code exists via those green goggles (spacing on the name)
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