02-04-2015, 04:57 AM
This could be too much work, but why not both?
"Default" is you cut the camera, create a 'static' mess. Presumably if you're cutting the camera you're trying to stop AI interaction in a busy spot, so it doesn't take too long for an AI to realise why they can't see an area anyway, you're just buying time. Or you want to hide a killzone, in which case...
...upload a video feed to the camera network. Have a 'video tape' item similar to the audio logs. It could be a traitor-specific item, or it could be found in a couple places around the station--security, legal office (for video dispositions), journalists might spawn with them, one in the gym for sports, part of a QM crate. You first have to connect it to the camera network and record video, maybe a maximum recording length of 5 minutes. Then connect it so it takes the place of the normal recording (with a subtle indicator on the camera?). It allows for more fun, plus lets a savvy AI think 'Hey, the captain's walked into the bar and shot himself five times now!'
That said, I don't think the fundamentals of the camera network need changing, it's just the shitty navigation. The dropdown menu for hotspots is a nice idea, but just making it so you can navigate smoothly through the station grid using arrow keys/WASD would solve 90% of the issue without getting into design philosophy.
"Default" is you cut the camera, create a 'static' mess. Presumably if you're cutting the camera you're trying to stop AI interaction in a busy spot, so it doesn't take too long for an AI to realise why they can't see an area anyway, you're just buying time. Or you want to hide a killzone, in which case...
...upload a video feed to the camera network. Have a 'video tape' item similar to the audio logs. It could be a traitor-specific item, or it could be found in a couple places around the station--security, legal office (for video dispositions), journalists might spawn with them, one in the gym for sports, part of a QM crate. You first have to connect it to the camera network and record video, maybe a maximum recording length of 5 minutes. Then connect it so it takes the place of the normal recording (with a subtle indicator on the camera?). It allows for more fun, plus lets a savvy AI think 'Hey, the captain's walked into the bar and shot himself five times now!'
That said, I don't think the fundamentals of the camera network need changing, it's just the shitty navigation. The dropdown menu for hotspots is a nice idea, but just making it so you can navigate smoothly through the station grid using arrow keys/WASD would solve 90% of the issue without getting into design philosophy.