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AI Camera Rework
#7
I agree, it really needs work. It's one of the most jarring things, considering how greatly other systems have been improved to be less of a pain to work with.

SL the Pyro Wrote:-Allow the AI's camera view to move around like a Ghost, deployable with a simple move of the directional keys; the AI itself cannot move from its spot on its own, so this shouldn't conflict with anything.
-Places the AI can see are still dictated by its active cameras, it's just given more freedom. As for the places the cameras (or the AI from its current physical location) can't see, these can be covered with some kind of blue static overlay that is unique to the AI's viewpoint. It can still move through this static, but cannot see or interact with anything obscured by it.
-Cutting a camera would create a new blot of static, repairing a camera would get rid of the static. Obvious, but it needed to be said.
-Active cameras can still be warped to with the AI's camera menu, like a Ghost would Teleport to an area of the station; the only difference is that the physical camera is the dedicated warp point, and it cannot be used if the camera in question is cut.
-"Track With Camera" would work similar to the Ghost's Observe command in that it would follow the target, but a target wandering into an unobservable (static-laden) area would "exorcise" the AIobserveghostthing from the target's body, leaving it where he just entered the static from. (If this is too difficult code-wise, it can just default to the AI's current physical location instead.)

That's a fairly good way to go about it.
UrsulaMejor Wrote:it'd be way too obvious that your cameras were damaged.
I don't think it's that huge of an issue. As has been stated, it's not like the AI would be able to do anything about it other than report it to the crew in hopes they fix it. A cunning traitor could even use that as a distraction or bait. However, let me suggest an alternative to alleviate that. Instead of having a cut camera area go static, just have it no longer show mobs in the area. Kinda like the cloaking field, just less obvious.

A minimap/fast navigation mode would also be nice.
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