01-11-2013, 07:11 PM
Thoughts on a zip gun.
Make it so that it works sort of simular to the regular pipebomb, can do enough damage to stun and injure a nonarmored person, but not particulerly valuable as a traitor weapon unless you really have ran out of guns.
Ammunition would be another problem, unless it fires regular ammo with the caveat that it could explode in your hands if overused, and requires hand loading (e.g click ammo on gun, one bullet goes in and then it can be fired once, reload from the ammo chamber for another shot, or use five/six zip guns with the ammo loaded, steal detectives ammo or print some from the general manufacturer.
I really like the idea of forcing a traitor/ dangerous crew member to either make multiple zip guns ahead of time, or reload a lot.
Also, the ability to make crappy standard pipebombs that explode remotely or with proximity for that booby trap feel.
Make it so that it works sort of simular to the regular pipebomb, can do enough damage to stun and injure a nonarmored person, but not particulerly valuable as a traitor weapon unless you really have ran out of guns.
Ammunition would be another problem, unless it fires regular ammo with the caveat that it could explode in your hands if overused, and requires hand loading (e.g click ammo on gun, one bullet goes in and then it can be fired once, reload from the ammo chamber for another shot, or use five/six zip guns with the ammo loaded, steal detectives ammo or print some from the general manufacturer.
I really like the idea of forcing a traitor/ dangerous crew member to either make multiple zip guns ahead of time, or reload a lot.
Also, the ability to make crappy standard pipebombs that explode remotely or with proximity for that booby trap feel.