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28 minutes - zombie infection
#1
A gamemode inspired by the old revolution gamemode, but with the more annoying parts removed. '28 Minutes' should result in a short, messy game. It should not be put on random rotation, but more used as an admin event to break up monotony after a bunch of boring rounds.

At the start of '28 minutes', one crew member gets pointed out as Patient Zero. They get a message telling them they carry a deadly disease that will quickly kill them, and respawn them as a zombie. This disease is incurable. Killing the patient off only speeds up the process. At the same time, CentComm will send an alert to the station, telling them they've detected a dangerous disease and the whole place is put in Quarantine. During these 28 minutes, it is impossible for players to call the shuttle. If they try to escape the station, they are killed instantly.

The objective of the zombie is to spread the disease and kill off all the humans before the round ends. Any attack they make against a human infects that human, eventually killing them and turning them into a zombie as well, or instantly turning them if they are killed through other means. As more and more of the humans on the station fall, the number of zombies rises. They are tough bastards and pretty much immune to all forms of damage, except fire. Setting large sections of the station on fire might be a good idea (it also might be a terrible idea).

The objective of the crew is to survive for 28 minutes. After 28 minutes, all zombies on board of the station die, and the round ends with a Crew Victory. Some interesting end game statistics would be who Patient Zero was, the amount of zombies at the end of the game, or who the last man standing was.


There could be a number of issues with this gamemode. People would try to play hide and seek to run out the timer. The zombies should probably get thermal vision and some kind of bow/power thing with a little arrow pointing towards the nearest human to prevent this. Maybe also have them be able to slowly claw through walls/doors/glass to prevent the AI from simply bolting them in.
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