28 minutes - zombie infection - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: 28 minutes - zombie infection (/showthread.php?tid=3773) |
28 minutes - zombie infection - V12US - 12-13-2014 A gamemode inspired by the old revolution gamemode, but with the more annoying parts removed. '28 Minutes' should result in a short, messy game. It should not be put on random rotation, but more used as an admin event to break up monotony after a bunch of boring rounds. At the start of '28 minutes', one crew member gets pointed out as Patient Zero. They get a message telling them they carry a deadly disease that will quickly kill them, and respawn them as a zombie. This disease is incurable. Killing the patient off only speeds up the process. At the same time, CentComm will send an alert to the station, telling them they've detected a dangerous disease and the whole place is put in Quarantine. During these 28 minutes, it is impossible for players to call the shuttle. If they try to escape the station, they are killed instantly. The objective of the zombie is to spread the disease and kill off all the humans before the round ends. Any attack they make against a human infects that human, eventually killing them and turning them into a zombie as well, or instantly turning them if they are killed through other means. As more and more of the humans on the station fall, the number of zombies rises. They are tough bastards and pretty much immune to all forms of damage, except fire. Setting large sections of the station on fire might be a good idea (it also might be a terrible idea). The objective of the crew is to survive for 28 minutes. After 28 minutes, all zombies on board of the station die, and the round ends with a Crew Victory. Some interesting end game statistics would be who Patient Zero was, the amount of zombies at the end of the game, or who the last man standing was. There could be a number of issues with this gamemode. People would try to play hide and seek to run out the timer. The zombies should probably get thermal vision and some kind of bow/power thing with a little arrow pointing towards the nearest human to prevent this. Maybe also have them be able to slowly claw through walls/doors/glass to prevent the AI from simply bolting them in. Re: 28 minutes - zombie infection - Ali0en - 12-13-2014 This basically seems like a weird, time capped monkey mode which was never fun. Re: 28 minutes - zombie infection - atomic1fire - 12-14-2014 I personally think a patient zero event should A. not notify anybody of anything. B. be a random event and not it's own game mode. It's way more fun for the doctors and crew if they're scanning people individually trying to figure out which idiot is responsible for the disease that keeps setting people on fire and making them talk like elvis, which someone is bound to call "burning love disease" *I don't know if diseases can give you mutations like elvis speak and they don't have names like "burning love" unless someone chooses to call it that (pathology diseases look something like "strain 3r2de"). Re: 28 minutes - zombie infection - Frank_Stein - 12-14-2014 atomic1fire Wrote:I personally think a patient zero event should A. not notify anybody of anything. I don't see why a disease couldn't be tied to mutations. Just have the disease activate them when it's present. Mutadone could help surpress it, while not actually curing it. Re: 28 minutes - zombie infection - atomic1fire - 12-14-2014 Frank_Stein Wrote:I don't see why a disease couldn't be tied to mutations. Just have the disease activate them when it's present. Mutadone could help surpress it, while not actually curing it. At the very least it would give geneticists a good reason to collaborate with pathology. Especially if there were some disease specific mutations that could be studied. But anyway I still stick to my original point that a patient zero should happen secretly and everyone should figure it out based on science and scanning. Maybe the medbay scanner could give off a special warning for patient zeroes. "Warning: Dormant Biological Contaminants detected" Dr. Honkington: "GET PATHOLOGY OPEN WE HAVE A TYPHOID MARY" It would give doctors good reason to suit up before operating on anyone ever, because you never know which clown has airborne west nile small pox cancer. Another good source of accidental disease releases would be artifacts. IIRC they can already release bees, inject you with things, etc, having them store various critters and diseases and giving a risk of a outbreak based on scientists not talking to doctors first, would be cool and completely logical. If you think the artifact contains some biological agent, release it in pathology's containment room or the test chamber and not in the hallway. Re: 28 minutes - zombie infection - babayetu83 - 12-14-2014 i like the idea of a random zombie outbreak be it a gamemode or a random event i think it'd be neat if there were some sort of way to make your own zombie virus via virology through a traitor item also Re: 28 minutes - zombie infection - Ed Venture - 12-14-2014 I'm down for Zombies returning. I miss Zombie rounds one of my favorite memories of this game is from a zombie round. I get why some people would see this as a bad idea but I think some variety would do this game some good. This is just me but I have been quite bored of the standard Traitor, Changeling and Wizard rounds for quite sometime. Re: 28 minutes - zombie infection - pizzatiger - 12-15-2014 Just so you guys know, Marquesas said he going to delay pathology a month every time someone ask for a zombie like virus for pathology. Pretty sure it already been delayed by a year by now so lets not make this wait any longer Re: 28 minutes - zombie infection - KikiMofo - 12-15-2014 Wonkmin Wrote:He's joking.I doubt that. Hitler does not joke. Re: 28 minutes - zombie infection - Lantern - 12-15-2014 why not have a version of this that infects people with a deadly disease. Not zombies, just something awful that kills you after 5 or 10 minutes. Make it where when it becomes obvious that there is an outbreak, the command staff has to put the station on lockdown to not spread it, and race to find a cure before everyone is gibbed, or something. Re: 28 minutes - zombie infection - KikiMofo - 12-15-2014 Lantern Wrote:why not have a version of this that infects people with a deadly disease. Not zombies, just something awful that kills you after 5 or 10 minutes. Make it where when it becomes obvious that there is an outbreak, the command staff has to put the station on lockdown to not spread it, and race to find a cure before everyone is gibbed, or something.GBS Re: 28 minutes - zombie infection - Lantern - 12-16-2014 KikiMofo Wrote:Lantern Wrote:why not have a version of this that infects people with a deadly disease. Not zombies, just something awful that kills you after 5 or 10 minutes. Make it where when it becomes obvious that there is an outbreak, the command staff has to put the station on lockdown to not spread it, and race to find a cure before everyone is gibbed, or something.GBS Yes. stop a deadly outbreak of GBS. Force lockdown all departments. If people try to escape their departments, stop them at all costs. Re: 28 minutes - zombie infection - atomic1fire - 12-17-2014 I kinda like the idea of some random gbs resistant jerkwad given the command to spread gibs to as many people as possible. Inject blood into everything. |