12-04-2014, 12:00 PM
Sam Guivene Wrote:Ah, I should probably explain my #2 a bit more.DyssalC Wrote:Why not do better, just use fabric instead, also, I don't think molotov cocktails should have a hard counter, it should vary, it could be 2 seconds, could be 10, could even be 5 seconds, this is in no way anywhere near as safe as a regular chemistry beaker bomb, and shouldn't be relied upon as such.Silvercloud29 Wrote:Why isn't the suggestion for a molotov cocktail even in this thread? Bottle + liquid (Or chem mix) + Cloth. Hold your fire creating implement in alt hand. left click the cocktail, ignite it, throw. Hold it for too long (5 to 10 seconds or so) and you are the one eating your own mix.I like it, but two things to keep it from being too powerful:
1. It ONLY works with welding fluid, no black powder-phlog-CFL3 molotovs.
2. If you don't harm intent throw it it just falls on the floor and ignites only the tiles around it and the one it is on instead of a large spread.
Also, I believe that with this the ability to rip bedsheets up into rags should be made a thing. Rags can be used to make molotovs or stop minor to mild bleeding.
I believe it should have a counter, maybe five seconds, before making a very dull explosion, covering the tile its on and the tiles around it.
HOWEVER when thrown with the harm intent it should be a contact reaction, with a larger AoE than if you let the timer go down.