11-20-2014, 05:05 PM
Houka Wrote:pizzatiger Wrote:Just give the chapelen the ablity to become a wraith for 10 telecrystals....Boom problem solved
On the one hand, people will play Chaplain and go braindead if they don't get traitor just because of this.
On the other, it makes a ton of sense and would get people actually choosing to be the Chaplain more, if only for the rare chance they get to be the exciting new antagonist type.
I don't think this is happening though.
As far as Traitor Chaplain's go, just give them something that lets them gain power from eating hearts or collecting skulls, something that people can't just steal and abuse as a vigilante or a jerk. The latter point being why the Artbox was Bad.
There has to be some way to make chaplain less of a roleplay job. Maybe...random lucky events in whatever department he happens to be in? Chaplain could make the food cook better, the QMs better at haggling, or do some B-movie miracles in medbay while everyone begs for the chaplain to come to their department for a while