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Traitor Chaplain Items - Printable Version

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Traitor Chaplain Items - Winklabom - 11-07-2014

Hello everyone.

I'm honestly appaled that traitor chaplains don't have their very own job-specific items anymore so here are a few that I propose:

1) Ritual dagger: Some curved blade dagger of sorts that deals about the same amount of damage as the traitor chef's knife but it doesn't stun people when thrown. It allows you to perform an unholy sacrifice ritual by cutting hearts out of incapacitated people. Very messy and makes you automatically shout some sort of gibberish.

Bob Boberson is cutting into John Doe's chest with a ritual dagger!
Bob Boberson rips John Doe's heart out with a ritual dagger! How horrifying!
Bob Boberson exclaims: KAAAA LIII MAAA!

2) Satanic Bible: Looks like a regular bible but has no chance of healing whatsoever. It causes more brain damage per hit and you don't get gibbed if you fart on it. Looks strange upon examination from up close or something. Has a slight chance of making a victim go berserk and/or hallucinate (like with LSD).

3)Port-a-Crematorium: A little remote that allows you to summon a portable low power crematorium that lets you burn corpses/people/things anywhere you are, but it takes some time to reach full temperature inside, which allows whomever's inside to scream about their inevitable extra-crispy demise, and you have to fill it with, let's say, 50 units of welding fuel after each use. Comes prefilled with 50 units of welding fuel.

The addition of one or more of these items would make the chaplain a really fun job to be a traitor as.

What do you guys say ?


Re: Traitor Chaplain Items - icarus - 11-07-2014

the ritual knife just sounds like a weaker butcher knife (since the butcher knife gibs)

if you could use hearts for something (i still like that demonic summoning item to summon mobs, maybe that?) it'd be a lot more useful


Re: Traitor Chaplain Items - Frank_Stein - 11-07-2014

How about, for every heart the chaplain eats, he gets to cast a wizard spell? Some of the weaker ones like knock, or a single magic missle bolt.


Re: Traitor Chaplain Items - Winklabom - 11-08-2014

Frank_Stein Wrote:How about, for every heart the chaplain eats, he gets to cast a wizard spell? Some of the weaker ones like knock, or a single magic missle bolt.

I was just thinking about something to do with the hearts now. Pick one or a combination of the ones you like:

1) Eating hearts that you stole with the ritual dagger will heal you.

2)You can feed them to the satanic bible to make its effects even nastier: increased brain damage per hits, increased chance to make the person go berserk/hallucinate, etc.

3) Eating hearts stolen with the ritual dagger will give you a pair of horns and a very deep voice.

4) Eating hearts stolen with the ritual dagger give you a temporary stun resistance and stamina boost.


Re: Traitor Chaplain Items - Dabir - 11-08-2014

Winklabom Wrote:2)You can feed them to the satanic bible to make its effects even nastier: increased brain damage per hits, increased chance to make the person go berserk/hallucinate, etc.

WAY too close to the toolbox for comfort.


Re: Traitor Chaplain Items - DyssalC - 11-08-2014

Dabir Wrote:
Winklabom Wrote:2)You can feed them to the satanic bible to make its effects even nastier: increased brain damage per hits, increased chance to make the person go berserk/hallucinate, etc.

WAY too close to the toolbox for comfort.
Do you mean in what the idea is in general or the fact that it sounds almost as powerful as the toolbox?

The idea of stuffing hearts into the bible is KIND OF like the toolbox, though it seems a bit more difficult considering you're not just shoveling a body into it, you have to remove the heart.

However, this item sounds nowhere near as powerful as the toolbox.


Re: Traitor Chaplain Items - APARTHEID - 11-08-2014

The chaplain has a chute in-between the morgue and the crematorium, so why not have a traitor item that, yes, FEEDS on something, but only the vis viscera of the fallen: arms, legs, hearts, butts, brains, and skulls.

Depending on what you sacrifice (or feed) to the MacGuffin, you get a buff! A lot of arms to the God of Arms? Changeling punches! Brains to the Old One? Telekinesis and powered-up eye lasers! Get a leg up with a leg sacrifice and never topple!

Y'know, stacking buffs that are applied as you sacrifice each weird and odd end to the oddball that appreciates limb and organ energy. (I bet this thing would behave differently if you wore the junkyard robot robe and sacrificed borg parts instead. Or critter meat!) Who knows! Give it to the gods in a flash of light and get your buffs!


Re: Traitor Chaplain Items - APARTHEID - 11-08-2014

In a nutshell, break up the powers of the Artistic Toolbox into individual buffs that can be acquired and increased by the sacrifice of specific body parts; the more difficult the body part is to acquire, the more powerful the buff it confers. A few skulls would grant something like the Artbox's stun resistance while legs would increase your speed or the like. Buffs with high threshold that are tiered into levels rather than scaled linearly to contain the power of the Chaplain to some not-Artbox levels.


Re: Traitor Chaplain Items - KikiMofo - 11-08-2014

I like the idea of feeding stuff to it. It won't be as bad as the toolbox BECAUSE other people won't become a traitor just by picking up the fucking thing. That is what made the toolbox shit was the fact that anyone could become a traitor just by picking it up.


Re: Traitor Chaplain Items - Winklabom - 11-08-2014

Aye, the idea here is to make the satanic bible work well with the ritual dagger:

Feeding hearts to the satanic bible only upgrades it without necessarily being a gamebreaking item like the artistic toolbox was.

Also, it's dreck


Re: Traitor Chaplain Items - RAWK_LAWBSTAR - 11-09-2014

DIY Lichdom Kit
This kit contains everything you need to turn yourself into an undying[1] monstrosity and no one will be any the wiser[2]. All you have to do is take the Automatic Phylacterizer, scan the item you wish it to become, and then press it against your chest to rip your heart and soul out to complete the process. Be sure to hide your unassuming[3] phyalctery somewhere safe! As a lich death will be more like a quick nap[4] so when a staff assistant comes along and toolboxes you all you have to do is wait a moment for the dread necromantic energies to reinvigorate your body so you can peel your battered corpse off the ground and get your revenge! Loose an arm or a leg? Just slap that sucker back on and it'll be good as new[5]! Just make sure you don't get thrown in the gibber[6]!

[1] If your phylactery is destroyed so are you.
[2] Medical crew may notice the lack of heart if you are scanned.
[3] The phylacteries are known to produce strange noises, such as the sound of a beating heart, farting, or the screams of the damned.
[4] Length of time spent unconscious after being killed before being revived grows longer with each revival. Death by fire and being drained by changelings have been known to exacerbate this problem.
[5] Clinical trials have shown that once killed, the body will decay as normal despite the necromantic energies animating it. A diet of embalming fluid is recommended to maintain a life-like appearance.
[6] While the enzymatic reclaimer, gibber, and crusher will not truly kill you so long as your phylactery is intact they will reduce you to a pile of animated undead gore rendering you largely harmless.

Syndicate Bible
This edition of the Bible is loaded with a pneumatically driven blade in its spine. The blade is made from materials infused with powerful anesthesia so the victim won't feel a thing when it pierces their flesh. The internal air tank has enough for two uses but may be refilled using canisters found around the station.


Re: Traitor Chaplain Items - KikiMofo - 11-09-2014

The Lichdom kit seems more like it's own antagonist role but I really love the idea.


Re: Traitor Chaplain Items - LinkDaWolf - 11-09-2014

the lichdom thing sounds super cool, but it should respawn somewhere randomly if it is thrown off the z-level (or it should function as if destroyed)

otherwise it'd be really easy to "hide" it


Re: Traitor Chaplain Items - KikiMofo - 11-09-2014

LinkDaWolf Wrote:the lichdom thing sounds super cool, but it should respawn somewhere randomly if it is thrown off the z-level (or it should function as if destroyed)

otherwise it'd be really easy to "hide" it
Also the lich should always have a power that lets him sense where it is like the pinpointer.


Re: Traitor Chaplain Items - Winklabom - 11-09-2014

That lichdom thing actually sounds great.