11-19-2014, 04:59 AM
I like the idea of a variable time for passing out - whether it's based on stamina, RNG, or something else.
In real life, a good chokehold will knock someone out extremely quickly, but I think it's pretty unreasonable that seemingly every member of the space station is trained in proper chokehold techniques.
In real life, a good chokehold will knock someone out extremely quickly, but I think it's pretty unreasonable that seemingly every member of the space station is trained in proper chokehold techniques.