11-08-2014, 07:25 PM
And I would once again like to bring up the fact that this pidgeonholes the Wizards into being, if they have any sense of self-preservation, rampagey antagonists when they easily have the ability to be sneakier, more nuanced ones. It takes options away from Wizards by way of their sheer impracticality in such a brutally aggressive scenario, and since Wizard matches are already almost always "wizard runs around, people die, yay".
As mentioned before, nuclear operatives fit the archetype of a rampagey antagonist type because they have enough variety in their ranks, their capacity for gear, their tactics, and their objectives to make every round relatively varied in its execution. Again, with the wizard, it's literally just "YOU ARE DUDE THAT KILLS THINGS WITH FIERY BOOM BOOMS."
I think that the inherent problem with wizard rounds is that they almost invariably lend themselves to becoming deathmatches. And SS13 doesn't really do deathmatfches very well, if Revolution mode has set any precedent. I think that the Wizard as a round type needs something other than "kill dudes and then kill more dudes" to give it life again.
As mentioned before, nuclear operatives fit the archetype of a rampagey antagonist type because they have enough variety in their ranks, their capacity for gear, their tactics, and their objectives to make every round relatively varied in its execution. Again, with the wizard, it's literally just "YOU ARE DUDE THAT KILLS THINGS WITH FIERY BOOM BOOMS."
I think that the inherent problem with wizard rounds is that they almost invariably lend themselves to becoming deathmatches. And SS13 doesn't really do deathmatfches very well, if Revolution mode has set any precedent. I think that the Wizard as a round type needs something other than "kill dudes and then kill more dudes" to give it life again.