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New Wizard Appears After Old One Dies
#21
I dont understand the logic behind some of the counter-reasons to why this should be in-game

Sometimes a wiz dies after 5 minutes, that's a bummer.
But ALOT of wizards last for a significant amount of time. Adding a 40-60 minute timer just means that the crew is gonna need to survive that long, there'll be 4-5 wizards per round, tops. I'd say on average this would mean 3 wizards per round. WOOW.
Nothing is stopping a wiz from choosing griefing spells, it'll just take him longer to reach his objectives, if he chooses to follow them at all.
When I choose wiz, I give fuck all about the objectives and often choose my spells in order to maximize my gimmick. Adding the suggestion in-game would only affect me in:
A) The crew can't call the shuttle early and will have to deal with me.
B) If I die, I will be replaced. This only encourages me to do my gimmick, seen as i'm "replaceable"
and most importantly:
C) I can choose have a griefy/gimmicky/hazardous round instead of the kill2win/follow objectives/stay alive rounds as I know that there's i'll get a wizard round more often than I would if this wasn't in.

The reasoning as to people will choose to kill the wizard in order to become a wizard and so you get an asshole murder cycle is about as strong as the counter-reason as to why people may want to keep the wizard alive or captured. Chances are, if the wizard dies, you won't be chosen, so it'll be handy to keep hold of the wizard instead of murdering him as it'll waste the wizards time, while shit gets repaired/people cloned. Then if you want to euthanize him kindly, shave his beard. Then he'll be replaced. And then release him into the wild where he'll be either accidently murdered by the other wiz or suicides from disgrace.
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