Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Online SS13-Themed DnD
#42
It's Fisk. This post is on the development of Goon Dungeon 13 II, so if that doesn't interest you, skip it. I've started looking at options to improve commonly voiced complaints about the game so far, and have come up with some fixes. First issue is character sheets; to use custom ones we'd need to either pay $99 for the ability to make them within the d20 interface, or we could utilize a custom one I've made in excel. The one I made has the upsides of having no more information than necessary, it looks cool, and, through the use of functions, has built in skill check calculators. The downside is that you'd need to type out the skill check commands rather than press a button, but the calculators do tell you the exact string you need in order to make the check. The other downside is that we'd not be able to see one another's which isn't a big deal, plus we could use dropbox or something to work around that. Another issue was skills. I'm going through and building whole new classes with abilities that match the SS13 setting, along with a few new necessary rules to match them. This will make it so that combat will be smoother and stuff, so that's a plus. That's really all the big concerns I can think of, unless anyone else has any more. Thoughts? Excel Character Sheets, yay or nay? Ideas for custom classes/game rules? Other concerns or ideas? Throw em on here. Worry not, I already have a story planned out as well, one that is a bit more thought out than the current one. I'll post a link to the excel character sheet/class description list once it's finished.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)