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Online SS13-Themed DnD
#40
FishDance2 Wrote:Hi it's Fisk. As our game draws to a conclusion, (I expect one more session if it's another long one, or two if people leave pretty soon), I was curious to see if people would want to do this again. if the answer is yes from at least the usual four of you, then I would like to make a proposition:

Because this was my first time using roll20, and because it was my first time running a campaign of this scale, I did a lot of things that were arguably bad decisions, (an example is the fact that I needed to make combat a bit awkward since most enemies had the potential to 1 shot you, meanwhile you would need 7+ hits to kill them, which resulted in me having to have them die at half hp, and then having them taking huge to-hit detriments, etc.) and some things also weren't tailor made for the type of game we ran. Abilities like Shield of Faith really didn't make sense for an SS13 setting, so I had the idea to make an entirely new system from the ground up. This would entail me making entirely new classes based on my new experience with the game, and with grounding in the SS13 universe. Want to be a healer? No need to be a cleric, be a doctor, etc. Would this be a good idea? A bad idea? What are some questions or concerns you might have? I'd like to know these things as soon as possible, because this would take time, and I'd like to have a working "build" without having to have a week during which we don't get to hang out and play GoonDungeon13. So yeah. Thoughts?

I've enjoyed this very much so far and would love to continue doing this. Working around with game rules and what-not will at worst lead to a kinda unbalanced game which like you said we've already been playing, so why not?

I maybe might might not be able to make next week's thing. I also can't play the really long games anymore, sleep is kinda important.
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