10-01-2014, 04:34 AM
Giving the Staff of Cthulhu a summon function is a great idea.
Fireball seems fine to me, it's better to make other stuff more fun/interesting. As I in my very few wizard rounds have found out, newbies desperately need its reliability.
Empower seems fine to me, if a wiz wants to melee with it maybe it or another spell needs to give stun immunity or fairly high resistance at least so the wizard can fight for a good while. Was the spellshield thingie removed? Can't see it on the wiki anymore.
Knock could work sort of like an emp grenade, emagging bots, blowing APCs and disabling electronics for a bit as well as opening doors.
Now for Animate Dead, Having seen and fought skeletons during my telesci adventures and some wizard rounds I have to agree, they are way too weak. I guess you can consider them a fun little bonus to a spell that gibs corpses but with the long cooldown shocking grasp just outclasses animate dead in every way.
TL/DR of my ideas: Either make the skeletons tough enough to be a danger on their own or make the spell give you more critters at once. Also hats and skullbot puns.
Finally the idea of more/better objectives.
I like the idea of a more interesting version of the ritual using the alchemy circle and bits collected from the station. However these items should not be stuff you can just grab from the derelict level or that are just left lying around, it should still force some conflict between station and wizards. Also I'm not sure if this could be done but it would be neat if the wizards would share their ritual objectives so they can help each other instead of both doing their own thing. Then again, getting a partner who just rampages could screw your round so maybe not or maybe just have one wizard with the ritual objective per round so others can help if they want but don't have to.
All this would be a huge effort to implement though so something simpler would obviously be better. However I'm not sure what, you could basically give wizards some regular traitor objectives but with teleport and phase shift just grabbing stuff would be way too easy. Killing monkeys/borgs is pretty lame.
Fireball seems fine to me, it's better to make other stuff more fun/interesting. As I in my very few wizard rounds have found out, newbies desperately need its reliability.
Empower seems fine to me, if a wiz wants to melee with it maybe it or another spell needs to give stun immunity or fairly high resistance at least so the wizard can fight for a good while. Was the spellshield thingie removed? Can't see it on the wiki anymore.
Knock could work sort of like an emp grenade, emagging bots, blowing APCs and disabling electronics for a bit as well as opening doors.
Now for Animate Dead, Having seen and fought skeletons during my telesci adventures and some wizard rounds I have to agree, they are way too weak. I guess you can consider them a fun little bonus to a spell that gibs corpses but with the long cooldown shocking grasp just outclasses animate dead in every way.
TL/DR of my ideas: Either make the skeletons tough enough to be a danger on their own or make the spell give you more critters at once. Also hats and skullbot puns.
Finally the idea of more/better objectives.
I like the idea of a more interesting version of the ritual using the alchemy circle and bits collected from the station. However these items should not be stuff you can just grab from the derelict level or that are just left lying around, it should still force some conflict between station and wizards. Also I'm not sure if this could be done but it would be neat if the wizards would share their ritual objectives so they can help each other instead of both doing their own thing. Then again, getting a partner who just rampages could screw your round so maybe not or maybe just have one wizard with the ritual objective per round so others can help if they want but don't have to.
All this would be a huge effort to implement though so something simpler would obviously be better. However I'm not sure what, you could basically give wizards some regular traitor objectives but with teleport and phase shift just grabbing stuff would be way too easy. Killing monkeys/borgs is pretty lame.