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Wizards need some improvement bigtime
#12
Nobody picks empowerer because it is useful. Nobody wants to be up close fighting when your a wizard because you'll get swarmed, even when you can swat them away. Hulk isn't as "hulky" as people assume, and the escaping capabilities isn't particularly useful when you can phase shift or teleport instead and leave no trace.
There are two people who pick it
1. The type of person who knows TK is shitty and chooses only to use melee with it. These up and close wizards are interesting, you normally see these wizards equipped with a cthulhu staff. It is an incredibly risky affair and one more likely to end in the wizard being fire-extinguished to death.
or
2. People who disregard TK as shitty and choose to abuse the shit out of it (or whatever equally shitty insta-death shocking grasp thing for that matter).

Seen as I hope we're not trying to accommodate the second type of person, changing empowerer to a different type of close combat spell would be interesting. Which is why I suggested being able to turn momentarily turning into a werewolf, as it increases your close combat capabilities. The issue is that becoming a werewolf removes your clothing, what could happen instead with this transformation is that the wizard clothing disappears momentarily and when you run out of werewolf power, re-appears.
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