09-22-2014, 01:38 PM
Base Spells: Clairevoyance, MM, Phase
Balanced.
Blind
Should work completely different. You aren't inflicting any permanent eye damage, and the blind doesn't last too long. The issue is that while this should be a quick casting spell when fighting a bunch of people, when you use it, you have to pick from a goddamn list. Have it work by clicking on the player to insta-blind him (obviously will work from a distance). This way you have a quick spell that's actually quick. Balance this by reducing the duration of the blind.
Fireball
I think fireball should set people on fire, explode them, but not stun them, whatsoever. Instead it should send them (or if targeting an object) flying. This way it acts as a explosive repellent, that sends your opponent away but he is still mobile (if he has legs).
Ice-Beam
Balanced.
Warp
Should work exactly like I suggested for blind. That or have an even quicker recharge and when cast will select a random crew member around you to warp
Shockwave
Balanced, but could do a bit more damage from it. Actually, is this still in-game? I remember hearing this was removed due to the lag it may create.
Clown's Revenge
Balanced
Rathen's Secret
Does this still tear off limbs? If so, balanced as far as a gimmick spells goes, but could have a higher chance of blasting off limbs.
Shocking Grasp and Blink
Balanced.
Knock
Could do with a bit more effects, like stunning beepsky and buddys.
Pandemonium
Balanced
Empowerer
I despise this spells because it's stupid. Hulk doesn't have much use when you're busting out of places or fighting, and instant TK is very over-powered. Thankfully not many people abuse it anymore, but it still exists. IMO replace this spell with being able to turn into a werewolf for a short period of time. It's the same concept, but better fleshed out.
Teleport
Balanced
Forcewall
Could randomly create a small prison around people as well as creating a wall around you. The idea for this spell should be creating the widest gap between you, your assailants and your targets.
Animate Dead and Animate Golem
Balanced.
Doppelganger
Balanced, but the issue with the doppelganger is that the doppelganger ai will just run directly into a wall. He could probably be better if he randomly moved everywhere, and would fall down if attacked. Y'know, so it just isn't a double-phase shift spell.
Bull's charge
Again is still this in-game? It's completely useless, as you have to run AT people and it follows you. WHY in gods name, you want to be AWAY from people. Replace it with another enhancement.
Enchantments
Balanced, but it'd be nice if there were 1-2 more.
Balanced.
Blind
Should work completely different. You aren't inflicting any permanent eye damage, and the blind doesn't last too long. The issue is that while this should be a quick casting spell when fighting a bunch of people, when you use it, you have to pick from a goddamn list. Have it work by clicking on the player to insta-blind him (obviously will work from a distance). This way you have a quick spell that's actually quick. Balance this by reducing the duration of the blind.
Fireball
I think fireball should set people on fire, explode them, but not stun them, whatsoever. Instead it should send them (or if targeting an object) flying. This way it acts as a explosive repellent, that sends your opponent away but he is still mobile (if he has legs).
Ice-Beam
Balanced.
Warp
Should work exactly like I suggested for blind. That or have an even quicker recharge and when cast will select a random crew member around you to warp
Shockwave
Balanced, but could do a bit more damage from it. Actually, is this still in-game? I remember hearing this was removed due to the lag it may create.
Clown's Revenge
Balanced
Rathen's Secret
Does this still tear off limbs? If so, balanced as far as a gimmick spells goes, but could have a higher chance of blasting off limbs.
Shocking Grasp and Blink
Balanced.
Knock
Could do with a bit more effects, like stunning beepsky and buddys.
Pandemonium
Balanced
Empowerer
I despise this spells because it's stupid. Hulk doesn't have much use when you're busting out of places or fighting, and instant TK is very over-powered. Thankfully not many people abuse it anymore, but it still exists. IMO replace this spell with being able to turn into a werewolf for a short period of time. It's the same concept, but better fleshed out.
Teleport
Balanced
Forcewall
Could randomly create a small prison around people as well as creating a wall around you. The idea for this spell should be creating the widest gap between you, your assailants and your targets.
Animate Dead and Animate Golem
Balanced.
Doppelganger
Balanced, but the issue with the doppelganger is that the doppelganger ai will just run directly into a wall. He could probably be better if he randomly moved everywhere, and would fall down if attacked. Y'know, so it just isn't a double-phase shift spell.
Bull's charge
Again is still this in-game? It's completely useless, as you have to run AT people and it follows you. WHY in gods name, you want to be AWAY from people. Replace it with another enhancement.
Enchantments
Balanced, but it'd be nice if there were 1-2 more.