08-10-2014, 09:24 PM
I've no idea what's been reported.
*You climb up on the bath tub if you try to get in it.
*The ship menu for pods doesn't always spawn, requires multiple boardings to trigger.
*If you try to suicide in the cloner, it ejects you before you answer the Yes/No prompt.
*The ABC-U menu works at long range as long as it's open.
*The floors on Bombinis shuttle came out completely black when replicated by the ABC-U.
*Reinforced glass only gives you regular glass when put in an ABC-U.
*Being borged by nanites while inside a pod will kill you. Probably counts for all types of lockers.
*Freedom implant can bug and not break the cuffs even if it says it does. It displays a text message that the cuffs were broken, and it spawns a second pair of cuffs on the ground, but you're still cuffed. I've only had this happen once. I had used 'resist' to get out of handcuffs while inside a locker during that round and had a ghost-handcuff in me left hand. It's why the implant bugged.
*The item that can turn you into a monkey can trigger an evolution back to man on the very same use that monkey'ed you.
*You can't hear local chat while hidden with a chameleon projector or the mutation that cloaks you when you stand still, although you can the voice of nearby people wearing syndicate voice changers.
*Cyborg treads are reversed. The left tread visually shows up in the right slot, etc. If you give a borg a left leg and a right tread, it'll look one-legged.
*You can change what direction your corpse is facing in a chair by clicking to the sides of it.
*Suiciding with a bible in your hand will put the bible in the top layer, so people and everything else walk underneath it. It's even above the lighting shaders.
*Custom alloy pipebombs turn into mauxite pipebombs when the timer+igniter is added. They're the custom metal for all the other steps of the process.
*Moustache grenades don't affect people around you if you're holding it when it explodes. -A month or two since this happened to me. Could be fixed.
*Cheese, meat and peanut butter sandwiches on 6s low are overridden by the custom sandwich. Don't know if it's even possible to make the old ones anymore.
*If you try to fill a container that has less than 10 units of free space, the other container will still use 10 units. E.g. 45 water in a beaker, 50 cola in a bottle. Filling the beaker will give it 45 water and 5 cola, and the bottle is left with 40 cola.
*Shitty Bill has no gender. (Shitty Bill flips its middle finger.)
*If you remove the AI's processor and put a NPC brain in it, it'll announce arrivals.
*Vampires can glare while unconscious.
*Mimic voice doesn't work with machine-talk.
*Shambling Abominations can talk normally in machine-talk, probably goes for zombies too.
*There's something weird going on with speed regenerate. It can be activated while it's already active. You can go into negative DNA.
*Using machine-talk with a mask and no ID will show up as "unknown says". Probably works with fake/stolen IDs too.
*You can whisper in vacuum.
*Achievement clothing should maybe have some clothing restrictions. Some things shouldn't be possibly to hide? Plus it's unfair to people who lack them.
*Cluwne mask and super haigrownium doesn't result in horrible death. (I've been told clowning around + s.hair does.)
*Telegun doesn't work with newly constructed telehubs. The teleporter on the station works in the beginning, but not if you screwdriver it and reconnect it. -Might've been addressed. GMD looked at it.
*Inactive artifact guns work in melee.
*The arc smelter should do what the reclaimer does to avoid sabotage.
*The regular teleportation restrictions don't apply to the potent potable.
*You can stow-away on locked pods. Maybe the locking hatch should work for cargo too?
*Regular gloves say they shocked you if you try to make stun gloves out of them, even if you're wearing insulation and you weren't stunned.
*You climb up on the bath tub if you try to get in it.
*The ship menu for pods doesn't always spawn, requires multiple boardings to trigger.
*If you try to suicide in the cloner, it ejects you before you answer the Yes/No prompt.
*The ABC-U menu works at long range as long as it's open.
*The floors on Bombinis shuttle came out completely black when replicated by the ABC-U.
*Reinforced glass only gives you regular glass when put in an ABC-U.
*Being borged by nanites while inside a pod will kill you. Probably counts for all types of lockers.
*Freedom implant can bug and not break the cuffs even if it says it does. It displays a text message that the cuffs were broken, and it spawns a second pair of cuffs on the ground, but you're still cuffed. I've only had this happen once. I had used 'resist' to get out of handcuffs while inside a locker during that round and had a ghost-handcuff in me left hand. It's why the implant bugged.
*The item that can turn you into a monkey can trigger an evolution back to man on the very same use that monkey'ed you.
*You can't hear local chat while hidden with a chameleon projector or the mutation that cloaks you when you stand still, although you can the voice of nearby people wearing syndicate voice changers.
*Cyborg treads are reversed. The left tread visually shows up in the right slot, etc. If you give a borg a left leg and a right tread, it'll look one-legged.
*You can change what direction your corpse is facing in a chair by clicking to the sides of it.
*Suiciding with a bible in your hand will put the bible in the top layer, so people and everything else walk underneath it. It's even above the lighting shaders.
*Custom alloy pipebombs turn into mauxite pipebombs when the timer+igniter is added. They're the custom metal for all the other steps of the process.
*Moustache grenades don't affect people around you if you're holding it when it explodes. -A month or two since this happened to me. Could be fixed.
*Cheese, meat and peanut butter sandwiches on 6s low are overridden by the custom sandwich. Don't know if it's even possible to make the old ones anymore.
*If you try to fill a container that has less than 10 units of free space, the other container will still use 10 units. E.g. 45 water in a beaker, 50 cola in a bottle. Filling the beaker will give it 45 water and 5 cola, and the bottle is left with 40 cola.
*Shitty Bill has no gender. (Shitty Bill flips its middle finger.)
*If you remove the AI's processor and put a NPC brain in it, it'll announce arrivals.
*Vampires can glare while unconscious.
*Mimic voice doesn't work with machine-talk.
*Shambling Abominations can talk normally in machine-talk, probably goes for zombies too.
*There's something weird going on with speed regenerate. It can be activated while it's already active. You can go into negative DNA.
*Using machine-talk with a mask and no ID will show up as "unknown says". Probably works with fake/stolen IDs too.
*You can whisper in vacuum.
*Achievement clothing should maybe have some clothing restrictions. Some things shouldn't be possibly to hide? Plus it's unfair to people who lack them.
*Cluwne mask and super haigrownium doesn't result in horrible death. (I've been told clowning around + s.hair does.)
*Telegun doesn't work with newly constructed telehubs. The teleporter on the station works in the beginning, but not if you screwdriver it and reconnect it. -Might've been addressed. GMD looked at it.
*Inactive artifact guns work in melee.
*The arc smelter should do what the reclaimer does to avoid sabotage.
*The regular teleportation restrictions don't apply to the potent potable.
*You can stow-away on locked pods. Maybe the locking hatch should work for cargo too?
*Regular gloves say they shocked you if you try to make stun gloves out of them, even if you're wearing insulation and you weren't stunned.