07-07-2014, 06:57 PM
The mechanics station there, the abandoned ISS station, and the russian shuttle aren't supposed to be areas for those jobs to actually work at. They're more to make space explorers lives' easier, as well as give antagonists and turbonerds a place to quietly work their magic without getting brained by the people actually doing those jobs.
That said, I like Zamujasa's idea. Leaving the mining magnet station-side while tweaking the asteroids it pulls in to only provide the basic minerals is great, because it would give more options to the people who would need those minerals, ie roboticists, people doing pod gimmicks, QMs, and also make the ABC-Us more viable because you can actually get all the materials you need to make an Owlry next to escape.
However, if you want to fuel your exploding, teleporting gold shovel rampages, you need to actually hop in a pod and risk the asteroid field. I'd suggest maybe also adding more drones/hazards there as well, just to make it a bit more "fun" to boot.
That said, I like Zamujasa's idea. Leaving the mining magnet station-side while tweaking the asteroids it pulls in to only provide the basic minerals is great, because it would give more options to the people who would need those minerals, ie roboticists, people doing pod gimmicks, QMs, and also make the ABC-Us more viable because you can actually get all the materials you need to make an Owlry next to escape.
However, if you want to fuel your exploding, teleporting gold shovel rampages, you need to actually hop in a pod and risk the asteroid field. I'd suggest maybe also adding more drones/hazards there as well, just to make it a bit more "fun" to boot.