06-27-2014, 08:26 AM
I think it might be cool if spells had tradeoffs for upgrades, like the greater fireball upgrade having a longer cooldown.
We also need more variety in the types of spell we can use, like instead of a fireball choose a lightning javelin spell that does massive damage on 1 person but no AOE.
We also need more variety in the types of spell we can use, like instead of a fireball choose a lightning javelin spell that does massive damage on 1 person but no AOE.