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Spell redundancy for Wizards - Printable Version

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Spell redundancy for Wizards - Buzzbomb - 06-26-2014

Last week I confirmed via mentorhelp that wizards cannot select the same spell multiple times...actually they can but nothing comes of it.

I suggest removing the limitations and simply letting wizards have these same spells on separate cooldowns. Given how fragile and inconsistent wizards are I don't think this will "break" the round terribly...granted some potent combinations come to mind, 4 pandemoniums, 4 shocking grasps...also some useless ones, multiple blinks or cthulhu staffs.

My honest intentions here are to achieve my dream of a "turbocluwne" setup, either 4 clown's revenge or 3 clown's revenge and a Rathen's secret wink .

Gonna cross my fingers here and hope for the best.


Re: Spell redundancy for Wizards - Weavel - 06-26-2014

Four fireballs sounds like fun!!!!

(no thanks)


Re: Spell redundancy for Wizards - jflan17 - 06-26-2014

What Weavel said, for reals, but maybe adding a Haste spell that shortens cooldowns could be cool?


Re: Spell redundancy for Wizards - Shoddy - 06-26-2014

I'm pretty sure fireball only takes about 10 seconds to cool down; so you'd have wizards firing explosives with the RPM of a gatling gun.


Re: Spell redundancy for Wizards - Buzzbomb - 06-26-2014

Alright fair enough about the fully-automatic fireballs heh.

My last few wizard rounds I have tried to cluwne the crew up and 60 byond seconds is a bit much imo, I dig the haste spell idea but I was fishing for something easier on the coders.

If the haste spell is do-able in some form awesome (perhaps something along the line of a "buff" like soulguard where you spend a spell point and get X% cooldown reduction off of all spells or more likely a chosen spell), if not maybe just a reduction off of the Clown's revenge cooldown?



also...fireball has a 10 second cooldown?!?!...good lord.


Re: Spell redundancy for Wizards - ISaidNo - 06-27-2014

I have thought of allowing wizards to "upgrade" their spells so to speak. Like say you took Fireball, you could spend an extra point for Greater Fireball or whatever.


Re: Spell redundancy for Wizards - Shoddy - 06-27-2014

I think it might be cool if spells had tradeoffs for upgrades, like the greater fireball upgrade having a longer cooldown.

We also need more variety in the types of spell we can use, like instead of a fireball choose a lightning javelin spell that does massive damage on 1 person but no AOE.


Re: Spell redundancy for Wizards - KikiMofo - 06-27-2014

Shocking grasp has a shorter cool down than cluwning. I dunno but that is pretty lame.

Also ISN I like that idea.


Re: Spell redundancy for Wizards - UrsulaMejor - 06-27-2014

KikiMofo Wrote:Shocking grasp has a shorter cool down than cluwning. I dunno but that is pretty lame.

Also ISN I like that idea.
It is, in fact, pretty lame >:C


Re: Spell redundancy for Wizards - APARTHEID - 06-27-2014

ISaidNo Wrote:I have thought of allowing wizards to "upgrade" their spells so to speak. Like say you took Fireball, you could spend an extra point for Greater Fireball or whatever.

Take Pandemonium four times for Grand Pandemonium


Re: Spell redundancy for Wizards - Lavastage - 06-27-2014

APARTHEID Wrote:
ISaidNo Wrote:I have thought of allowing wizards to "upgrade" their spells so to speak. Like say you took Fireball, you could spend an extra point for Greater Fireball or whatever.

Take Pandemonium four times for Grand Pandemonium
I don't know whether I should be horrified or exited about this.


Re: Spell redundancy for Wizards - Anticheese - 06-27-2014

ISaidNo Wrote:I have thought of allowing wizards to "upgrade" their spells so to speak. Like say you took Fireball, you could spend an extra point for Greater Fireball or whatever.

Greatest Fireball.


Re: Spell redundancy for Wizards - Xeram - 06-27-2014

Anticheese Wrote:
ISaidNo Wrote:I have thought of allowing wizards to "upgrade" their spells so to speak. Like say you took Fireball, you could spend an extra point for Greater Fireball or whatever.

Greatest Fireball.

Greaterest Fireball.


Re: Spell redundancy for Wizards - Sundance - 06-28-2014

Xeram Wrote:
Anticheese Wrote:
ISaidNo Wrote:I have thought of allowing wizards to "upgrade" their spells so to speak. Like say you took Fireball, you could spend an extra point for Greater Fireball or whatever.

Greatest Fireball.

Greaterest Fireball.

heed my words isn, an upgraded fireball mightn't be the best idea.


Re: Spell redundancy for Wizards - Xeram - 06-28-2014

Sundance Wrote:heed my words isn, an upgraded fireball mightn't be the best idea.

Although it would be pretty funny to see a wizard take fireball 4 times and end up with a blast radius larger than the fireballs effective range.