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Spell redundancy for Wizards
#1
Last week I confirmed via mentorhelp that wizards cannot select the same spell multiple times...actually they can but nothing comes of it.

I suggest removing the limitations and simply letting wizards have these same spells on separate cooldowns. Given how fragile and inconsistent wizards are I don't think this will "break" the round terribly...granted some potent combinations come to mind, 4 pandemoniums, 4 shocking grasps...also some useless ones, multiple blinks or cthulhu staffs.

My honest intentions here are to achieve my dream of a "turbocluwne" setup, either 4 clown's revenge or 3 clown's revenge and a Rathen's secret wink .

Gonna cross my fingers here and hope for the best.
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