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more traitors per round
#5
People complained that you were constantly under threat with more traitors around. But now the round is a big lull with short bursts of action at the start and the end of a round.

Having a variable crew to traitor ratio is not a bad thing, but it's skewed too low.

man Wrote:Non-traitors are a bigger hassle for security and commit more petty crime than the actual traitors,who are instantly killed or play nice until the last 10 minutes of the round. I think it's because being a traitor is so rare nowadays that when you finally get it,you never take any risks or try any cool gimmicks,because if you mess up you aren't going to get to do this again for a long time.

This is important. People are less inclined to risk dying for a gimmick if chances to be a traitor are rare.
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