05-07-2014, 02:55 PM
On that note, I'm planning to at some point rework how disasters are rolled.
Currently the game starts rolling increasing chances for a random (tiered) problem to occur after certain time limits pass. I'm thinking it'd be neat to change it to a timetable generated at round start, then have the centcom report hint at what might be coming and when. Sometimes it'd be right, sometimes it won't be. It'd give the heads a bit more to do for getting the crew prepared during the round, and traitors could have an advantage by planning around expected space weather instead of pretty much always getting fucked over by it.
Currently the game starts rolling increasing chances for a random (tiered) problem to occur after certain time limits pass. I'm thinking it'd be neat to change it to a timetable generated at round start, then have the centcom report hint at what might be coming and when. Sometimes it'd be right, sometimes it won't be. It'd give the heads a bit more to do for getting the crew prepared during the round, and traitors could have an advantage by planning around expected space weather instead of pretty much always getting fucked over by it.