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ACID SPIT STUFFS
#21
KikiMofo Wrote:
Klayboxx Wrote:Changlings are easily the weakest antagonist and no change that will cripple them any more should ever happen, including this one. You can do all sorts of things that don't make sense in this game with helmets, so who really fucking cares?
I would arguably say the normal traitor can be the weakest but sometimes the strongest but Changeling is in the middle with instant knockout spit and slow but silent knock out sting. Anything that can render someone from talking is strong. Also Werewolf is weaker as well.

idk why I always type changling instead of changeling shrug

In my opinion, the strength tier goes like this:

new vampires
traitors
old vampires
nuke ops (with stealth. Arguably they hold this position without stealth as well if they are good at shooting things and not getting shot)
wizards
changeling


I don't include werewolf because they aren't in the normal rotation, but yeah they aren't very strong. I also don't include spy because it's weird. The reason I say changelings are the weakest is because they are only good if they succeed at being stealthy, which relies on so many things going right that very rarely does everything go right. This isn't saying they aren't good, because all of the antagonist roles I have played I have been able to play very successfully at one time or another. I just don't think that a nerf like this would do anything to help anyone. It would be a big hassle to tear off your helmet every time you want to spit at someone, and cue people running away from every person who takes off their helmet near them screaming "DUMB PUBBIE IS A CHANGELING HE TOOK OFF HIS HELMET NEXT TO ME!"

The only plus I can see coming from this is making it easier to keep changelings alive in captivity in interests of fun. Put them in a straight jacket, put a space helmet on them and have a changeling petting zoo!
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