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remove spy until it is better
#25
Spy could be an information-gathering exercise. Find out some of the semi-randomised things about the station that would be useful for a hypothetical infiltration, like what wires do in doors. Give them a hidden program on their PDA that presents them with a report to fill out and send to the Syndicate, perhaps. You could make it their job to steal printouts of completed mutations, get their hands on telesci algebra, have them swipe the most awesome thing Botany's made or take a sample of hellburn gas, basically just have them piggyback off the legitimate accomplishments of departments. Maybe give them sabotage objectives, like make sure the engine never gets above 10 KW of power, and add the extra objective that they and all their mindslaves must end the round alive and with no criminal record. Give them a special Syndicate law module that they have to upload to the AI. Give them specific people to mindslave, or just job roles perhaps. There's all sorts of things spies could do.
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