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Ablative Armor
#1
This is kinda a thing in the /tg/ build, but I think that with the new changes to stun weaponry, ablative armor would be totally rad.

It is armor that either holds charge by itself, or has a battery that can be un-clipped from it. If the armor holds a charge itself, it should have 100 power. Otherwise, it has as much power as the battery you clip on. So say you get hit by a taser once with the ablative armor on, you would loose 50 power and experience no ill effects (a shot from length) or supremely lessened effects (a shot point blank or very close). If you got shot again, you'd loose another 50 power and your armor will then turn off, although it just saved you from two taser shots. Laser weaponry would react similarly. I don't know if there is damage fall off on lasers, but if there is or isn't the armor would work basically the same way, it'd loose 50 power and lessen the burn damage you receive.

I think that nuke ops should definitely get some of these in their lockers, and maybe?? some in the armory on the station, and maybe?? a cheap traitor item. The only reason I recommend 100 power is that the standard taser only has four shots in it and if you go at a dude in a fully charged ablative armor you aren't going to be able to stun them all the way even if you land all four shots.

Also, with regards to bullet weaponry, this thing should be moderately useless. It should help a small amount but not as much as a regular armor vest.


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