02-14-2026, 09:55 AM
I actually do agree with Solenoid’s take. I agree that medical can be “too easy” in some capacity, but it feels like these changes are just getting tossed in with very little regard for how fun it is for the people dealing with the changes. This PR I did not mind too much, but it does make me wince to see more and more medical changes that just end up making gameplay less fun.
I will say that I am happy to see that this PR has been reworked and tweaked based on feedback, though. Being open to the criticism on these is good, and while I’m not a classic player, I do believe that regardless of population size, it’s not fair to claim it’s a “skill issue” for people that are annoyed by changes causing more tedious work.
As far as this PR goes though, maybe a middle ground could be met? Make bodies reclaimable but worth much less? Maybe make it slower? I think it’d be better to give and take tiny pieces with these mechanics, rather than completely change to make it slower and harder to achieve the same result for little benefit. I would love for there to be more of a benefit to organ harvesting, but if it’s not enjoyable in this rendition, I’m glad it’s been pulled away for now.
I will say that I am happy to see that this PR has been reworked and tweaked based on feedback, though. Being open to the criticism on these is good, and while I’m not a classic player, I do believe that regardless of population size, it’s not fair to claim it’s a “skill issue” for people that are annoyed by changes causing more tedious work.
As far as this PR goes though, maybe a middle ground could be met? Make bodies reclaimable but worth much less? Maybe make it slower? I think it’d be better to give and take tiny pieces with these mechanics, rather than completely change to make it slower and harder to achieve the same result for little benefit. I would love for there to be more of a benefit to organ harvesting, but if it’s not enjoyable in this rendition, I’m glad it’s been pulled away for now.

Goonhub