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[PR] Experiment: Bodies no longer fit in Enzymatic Reclaimers [mdb ignore]
#58
To me, this feels like yet another "make medbay more complex" PR that's actually just giving medbay more busywork. I genuinely can't foresee a non-medical antag trying to break into most morgues, just given their position in medbays next to robotics or in the case of donut 3, literally in the middle of the medbay. Bodies will pile up in the medbay or chaplain morgue(this is maybe the only place where an antag could easily break in) and get crushered or incinerated once the person is cloned and harvested, funerals are usually reserved for characters who did something notable, so I doubt the chaplain will be holding them every time someone dies.

I don't really like most of these PRs, and that's no failing of the quality of the code or the intent of the changes, I just don't think any meaningful gameplay is added for most players, and the changes are being looked at in a vacuum. I played a few round with this test PR active and I don't think there was a single funeral or anything like that that I remember, but it does make medbay's job a little more tedious, which is just piled on all the other "slightly tedious" medbay changes, like cloner disks and so on.

Each change on its own is not that bad, but they begin to just amplify one another. Just 2 years ago, you could stick a person in the cloner, scan them, clone them, then recycle their body and have them out of medbay in 3 minutes. Now you'd have to take their disk out of the rack, put it in the computer, clone them, rescan them on the disk, and pray that someone is harvesting all the organs and everything from that body so you can recycle them and clone whoever needs it next. 

I'm sorry if this just sounds intensely critical, but it's just another one of those changes I don't like much, because it adds very little actually fun gameplay for medical while complicating their job. This is still a game at the end of the day, and I personally want any extra stuff added to jobs to be fun to interact with and provide a new strategic decision to the player. I'd prefer if harvesting all the organs and everything would give extra biomass which processes faster, but recycling the whole body would still be around 50% of the cost to clone and be slower to process. This would have the best of both worlds in my opinion, with the extra work being rewarded but not required so that during slow times, medbay can harvest the organs and limbs and etc., but during a rush they can still do something to make up for biomass costs.
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RE: [PR] Experiment: Bodies no longer fit in Enzymatic Reclaimers - by Solenoid - 02-14-2026, 09:37 AM

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