11-08-2025, 01:32 PM
I haven't been super active coding wise, but this idea has been stuck to my head for a while. We renamed saxitoxin, but instead of choosing one of the non-war crime organophosphates, we kind of just gave it the name of a chemical that does not act like ingame saxitoxin at all, it still behaving like an organophosphate. It would be nice to make a slightly weaker version of current saxitoxin with a tweaked (non-secret) recipe and effects:
- Calling it something like Space Pesticide or Spacerone like some less than ideal thing donk company would cook up to sell to planetary bases
- Doubling the depletion rate and making it lose half yield when skin penning
- Making it kill small critters like roaches and scorpions on contact
- Changing current STX to be closer to what IRL algae neurotoxin is
- Less jittering, more progressive slowness effect and oxyloss into paralysis
- Making producing it requiring large amounts of water for a small-ish yield
- Calling it something like Space Pesticide or Spacerone like some less than ideal thing donk company would cook up to sell to planetary bases
- Doubling the depletion rate and making it lose half yield when skin penning
- Making it kill small critters like roaches and scorpions on contact
- Changing current STX to be closer to what IRL algae neurotoxin is
- Less jittering, more progressive slowness effect and oxyloss into paralysis
- Making producing it requiring large amounts of water for a small-ish yield

Goonhub