Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Loose singularity rebalance
#1
Thumbs Up 
PULL REQUEST DETAILS




[balance][game objects]
About the PR
* Anti-singularity buster changes
* Hitting a singularity with 3 or less radius will create a white hole (as before)
* Hitting a larger singularity than that will cause the singularity to shrink by two radius, with an accompying visual effect
* Singularity movment changes
* Singularities now move slightly more smoothly (e.g. from 4/5.1/8/9.1 to 4/6/8/10)
* Singularities can move diagonally
* Singularities will switch between stepping in random directions and taking steps towards a random station turf

Why's this needed?
make loose singularities a little more dangerous to the station and less binary

Changelog



Code:
changelog
(u)glowbold
(*)Anti-singularity buster shots will shrink large singularities. Small singularities will explode into white holes.
(+)Loose singularities are more likely to drift towards station tiles.

PULL REQUEST DETAILS


Messages In This Thread
[MERGED PR] Loose singularity rebalance - by github_bot - 06-01-2025, 10:25 PM
RE: [PR] Loose singularity rebalance - by Lefinch - 06-01-2025, 11:43 PM
RE: [PR] Loose singularity rebalance - by avanth - 06-02-2025, 01:37 AM
RE: [PR] Loose singularity rebalance - by Mouse - 06-02-2025, 04:06 AM
RE: [PR] Loose singularity rebalance - by Scaltra - 06-02-2025, 04:58 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)