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[PR] Vampire ability to shroud in dark areas
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[feature][gamemodes][input wanted]
About the PR
Gives vampires a new Illusory Shroud ability. This acts like a combination of the meta-neural haze ability and cloak of darkness.

While in unlit areas, this ability surrounds you in a mist effect, completely obscuring your character as well as preventing examines and alt+hover from naming you.

On the technical side, this creates a new mob atom property PROP_MOB_NOEXAMINE, and moves Meta-Neural Haze to use the same property.

This also adds a new check to obscure the name of the person if PROP_MOB_NOEXAMINE is large enough, hiding the name of vampires from examine.

Why's this needed?
As a stealth antagonist, vampires don't have any innate ways to hide or conceal their identity early on. This gives them a thematically appropriate way to obscure themselves that allows some counterplay from crew by way of keeping areas well lit or using flashlights. Night-vision goggles and non-traitor thermals do not see through the effect, changing things up a bit from other kinds of cloaking.

Demo

https://github.com/user-attachments/asse...42f0811feb




Changelog



Code:
changelog
(u)glowbold
(*)Vampires gain the starting ability Illusory Shroud. While in darkness, it shrouds you in mist and completely hides your identity.


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[PR] Vampire ability to shroud in dark areas - by github_bot - 04-29-2025, 11:13 AM

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