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[PR] Vampire ability to shroud in dark areas - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: [PR] Vampire ability to shroud in dark areas (/showthread.php?tid=24040) |
[PR] Vampire ability to shroud in dark areas - github_bot - 04-29-2025 PULL REQUEST DETAILS [feature][gamemodes][input wanted] About the PR Gives vampires a new Illusory Shroud ability. This acts like a combination of the meta-neural haze ability and cloak of darkness. While in unlit areas, this ability surrounds you in a mist effect, completely obscuring your character as well as preventing examines and alt+hover from naming you. On the technical side, this creates a new mob atom property PROP_MOB_NOEXAMINE, and moves Meta-Neural Haze to use the same property. This also adds a new check to obscure the name of the person if PROP_MOB_NOEXAMINE is large enough, hiding the name of vampires from examine. Why's this needed? As a stealth antagonist, vampires don't have any innate ways to hide or conceal their identity early on. This gives them a thematically appropriate way to obscure themselves that allows some counterplay from crew by way of keeping areas well lit or using flashlights. Night-vision goggles and non-traitor thermals do not see through the effect, changing things up a bit from other kinds of cloaking. Demo https://github.com/user-attachments/assets/be85ae4b-3530-4512-aeb2-2c42f0811feb Changelog Code: changelog PULL REQUEST DETAILS RE: [PR] Vampire ability to shroud in dark areas - Lefinch - 04-29-2025 Love it, loved hearing about it, still love it now. Love the side bonus to meta-neural haze. Going to be really fun when you're on the higher tier of vampire and can see through walls. |