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Cameras shouldn't be able to see directly under themselves
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(04-22-2025, 05:46 PM)Lefinch Wrote:
(04-22-2025, 04:14 AM)JORJ949 Wrote: having the animation of the camera tied to what it can see would be interesting, have them see a cone but let the AI manually override where it is facing

You know, this does coincide with another topic of discussion here that also tends to come up from time to time: Whether it would be good to show if the AI is paying attention in the room.

Having the cameras track the eye position in a room seems like a very, subtle but apparent heads up that feels like a reasonable balance to me. A nice narrative "oh no" moment too. Might also encourage AI to not sit tracking one suspect until they eventually do a bad.

This seems easy enough to do. If camera's are close enough in proximity to the Eye Ghost Sprite, they just always turn to face it. Maybe then the AI has the ability to stop that from happening, but it limits how far they can see from the center of their vision.

The AI going stealth mode is also what let's you go stealth mode
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RE: Cameras shouldn't be able to see directly under themselves - by Frank_Stein - 04-24-2025, 03:17 PM

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