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Shoving glasses items into goggles
#9
(04-01-2025, 07:15 AM)Lord_earthfire Wrote: Yeah, not a fan. Something with function should be visible.
(04-01-2025, 07:15 AM)jan.antilles Wrote: This would be a problem for things that should be visible on your sprite for game balance purposes, like sunglasses/sechuds (that can block flashes) or NVGs/thermals. You can hide those things already with things like gas masks, yes, but those make it obvious that someone could be hiding flash-blocking eyewear. This would make it basically impossible to tell whether someone is wearing flash-blocking eyewear or just a purely cosmetic item.
I do like the thoughts around these comments, as I said earlier though, perhaps there could be a visual indicator to show what's behind the goggles, slightly red (darker red if wearing red goggles) to show sechuds, slightly gray to show sunglasses, slightly green (more darker green if wearing green goggles)ECT... to show a visual representation as to what's behind. Also stated earlier, inspecting could give the name of what's behind the goggles.
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RE: Shoving glasses items into goggles - by Mikeistaken - 04-01-2025, 10:05 AM

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