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mechcomp beaker component
#3
(03-21-2025, 08:50 AM)Mikeistaken Wrote: Ooh, I've been wanting a component like this for a while for some project ideas, however I'm not sure how well balanced it would be considering you can splash 100u of clf3 instantly onto anyone who even enters a room, causing major room damage if avoided and major burn damage if stepped on

i suppose a windup could fix this issue? 0.5s before it actually moves the contents and performs the action might work
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mechcomp beaker component - by RSOD - 03-21-2025, 06:17 AM
RE: mechcomp beaker component - by Mikeistaken - 03-21-2025, 08:50 AM
RE: mechcomp beaker component - by RSOD - 03-23-2025, 04:35 AM

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