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mechcomp beaker component - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: mechcomp beaker component (/showthread.php?tid=23733) |
mechcomp beaker component - RSOD - 03-21-2025 i'll keep this short -- a component that puts down chemicals. all it does is simple, it's placed with a facing direction in mind, and has three action inputs, and a fourth one for unit amount. you MUST put in a beaker with reagents inside, or it'll either beep angrily (in the case of no beaker) or boop sadly (beaker is empty). 1. splash -- splashes X units of whatever's in the holding beaker in front of it, throwing the contents onto anyone caught in front of it 2. pour -- pours X units of whatever's in the holding beaker in front of it, without splashing it onto anyone that might be in that tile 3. drop -- pours ALL of the holding beaker's contents into its tile. 4. unit amount -- selects how much units splash and pour will use. defaults to 10. RE: mechcomp beaker component - Mikeistaken - 03-21-2025 Ooh, I've been wanting a component like this for a while for some project ideas, however I'm not sure how well balanced it would be considering you can splash 100u of clf3 instantly onto anyone who even enters a room, causing major room damage if avoided and major burn damage if stepped on RE: mechcomp beaker component - RSOD - 03-23-2025 (03-21-2025, 08:50 AM)Mikeistaken Wrote: Ooh, I've been wanting a component like this for a while for some project ideas, however I'm not sure how well balanced it would be considering you can splash 100u of clf3 instantly onto anyone who even enters a room, causing major room damage if avoided and major burn damage if stepped on i suppose a windup could fix this issue? 0.5s before it actually moves the contents and performs the action might work |