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Syndikits
#3
I definitely think this idea has legs for anyone willing to datacrunch/observe the less used syndicate stuff on the lower end of the cost scale and "throw it in as a freebie" as it were: add it to kits/offers to maybe tempt people into trying a little utility, or doing something novel when they wouldn't usually consider it because they're not as willing to expend the cost on a tool they're not primarily aiming for or avoid out of a repeating habit of not being used to it so not buying it etc.

That's more of an aside to the actual idea here though, which I think could be good for priming people for ideas/approaches and helping them avoid choice paralysis. The surplus crate I hear you cry, and the surplus crate is good, but it's also essentially a gamble that might not remotely match up with anything you might want to do. This is more of a middle ground: You know what you're getting, but the rotation means you're not counting on it every antag roll and it might tempt you down a path you wouldn't usually try.
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Messages In This Thread
Syndikits - by JORJ949 - 12-11-2024, 07:49 PM
RE: Syndikits - by Lord_earthfire - 12-12-2024, 07:08 AM
RE: Syndikits - by Lefinch - 12-12-2024, 08:05 AM
RE: Syndikits - by JORJ949 - 12-12-2024, 06:30 PM
RE: Syndikits - by Rukert - 12-12-2024, 09:33 AM
RE: Syndikits - by Troondool - 12-12-2024, 12:06 PM
RE: Syndikits - by Cal - Yesterday, 05:19 AM
RE: Syndikits - by Kotlol - Yesterday, 06:25 AM
RE: Syndikits - by freedo5 - Yesterday, 08:29 AM
RE: Syndikits - by Flaborized - Yesterday, 09:04 AM

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