12-05-2024, 09:57 PM
I just haven't been playing enough recently, but I do want to throw in a positive experience that happened after their prior application the I feel is a good demonstration of B0opy's ability to adapt to a situation, roleplay in that situation.
In short, I was playing a vampire in a round. I was (for once) relatively dangerous, some really nice RP with both victims and security in general but it's not about me. I die a second time and go into ghost mode. I get to watch Dan, who in deadtalk later say they didn't know about this functionality of vampires at the time, talk about at least giving the corpse some kind of send off. A little moment of humanisation. Unfortunately for the crew, they took the corpse to a coffin and the threat was back.
In history there's a term called the "Criterion of embarrassment" in which a documented piece of history by a primary source that does not paint that source in its most optimistic, powerful height is more likely to be true under the basic premise of "why would someone make up unflattering history about themselves?" So I take the event in earnest. It would be easy in that situation after you make a mistake to get upset, break character, or just go hide your head from it. B0opy's character did none of these, rapidly communicating the mistake to the team, RPing some genuine remorse about it, and doubling down the (much briefer this time, as I thoroughly returned to my incompetent usual play) hunt. They made it an event both for their character and in interacting with their team.
We make mistakes regularly, it's very easy in a situation you don't -have- to accept that to ignore it. It's easy to make excuses. I think one of many important aspects of being a HoS is taking a hit. You are simply not going to always get it right and what you do then is going to have a strong impact as an example on your officers. They were a really good example here, and I've kept it in memory should they have applied again, which they did.
I'm sorry I can't give an actual +1 here, that's simply due down to me not B0oopy. But it's useful feedback, and it's nice to give a positive event in feedback to an application when its easier to remember a negative one.
In short, I was playing a vampire in a round. I was (for once) relatively dangerous, some really nice RP with both victims and security in general but it's not about me. I die a second time and go into ghost mode. I get to watch Dan, who in deadtalk later say they didn't know about this functionality of vampires at the time, talk about at least giving the corpse some kind of send off. A little moment of humanisation. Unfortunately for the crew, they took the corpse to a coffin and the threat was back.
In history there's a term called the "Criterion of embarrassment" in which a documented piece of history by a primary source that does not paint that source in its most optimistic, powerful height is more likely to be true under the basic premise of "why would someone make up unflattering history about themselves?" So I take the event in earnest. It would be easy in that situation after you make a mistake to get upset, break character, or just go hide your head from it. B0opy's character did none of these, rapidly communicating the mistake to the team, RPing some genuine remorse about it, and doubling down the (much briefer this time, as I thoroughly returned to my incompetent usual play) hunt. They made it an event both for their character and in interacting with their team.
We make mistakes regularly, it's very easy in a situation you don't -have- to accept that to ignore it. It's easy to make excuses. I think one of many important aspects of being a HoS is taking a hit. You are simply not going to always get it right and what you do then is going to have a strong impact as an example on your officers. They were a really good example here, and I've kept it in memory should they have applied again, which they did.
I'm sorry I can't give an actual +1 here, that's simply due down to me not B0oopy. But it's useful feedback, and it's nice to give a positive event in feedback to an application when its easier to remember a negative one.