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Dementia Dan HOS Application - Printable Version

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Dementia Dan HOS Application - b0opy - 12-04-2024

Usual Character Name: Dementia Dan
BYOND username: B0opy
Discord username (if you are on our discord): @b0opy
Goon servers you play:  Goonstation RP 3 and sometimes 4


a slightly ill greater domestic space-bee Reason for application: too often is the call of "where is the HOS" met with "we have none" too often is a security team left in chaos and ruin by a well planned group of antagonist for too long potential security officers have shunned open security officer slots on high population rounds I believe its time for a change time for some fresh new faces to wear the good old beret and cape being a head of security has been a goal of many officers including me. I believe that despite my previous hardships with the role of security I have changed and grown into someone fit for that beret and cape

bee Security experience (300 word minimum): My time as security officer began as it has for many... with a simple assistant shift about two years ago
and it was without a doubt the least fun I had ever had I played 2 or 3 rounds of assistant figuring stuff out on my own a few rounds as officer and dropped it. I picked up detective sometime later and had a bit more fun but something was missing. I found that something in the roleplay servers (specifically 3) detective and security in general was suddenly the most fun I had ever had! people were willing to talk and roleplay with the evidence I found instead of just asking to be processed as fast as possible. Unfortunately detective is a horribly hard job to get on RP because of that so I started playing security officer so I could continue with the good RP but overtime some bad habits began to rise I became jaded and sometimes just downright mean to other people. I was merciless when it came to any crime big or small I was constantly zapping and punching peple even after I had caught them. After some strong critisisms from other players and waiting out a two week ban that I began to realise that I wasn't having fun and neither were the people I was playing security with or against I returned after pondering my actions and began to try and redeem myself I was kinder more leniant and often found myself asking "what action would be more fun" instead of "what action would get this over with as soon as possible" I began to teach more assistants and give them the advice and guidance I was never given when I was a new officer I have grown into the kind and noble officer you find on 3 and 4 today people often look to me for guidance in brig time or interrogations and if things are REALLY bad I try my best to lead my team in the right direction I belive this change and this willingness to accept feedback and make sure people don't make the same mistakes I do is what would make me a good head of


Sleeping bee What advice would you give to other sec players?: I have a piece of RP specific advice thats not just good for officers but good for everyone always ask yourself "how can I increase RP in this situation" EXAMPLE: is brigging and searching a guy ten minutes in for a contraband scan fail going to INCREASE the interesting RP and events in the round or DECREASE




a greater domestic space-bee that's gunna cause some trouble What was one of your favorite security moments? (Either playing as a sec officer or interacting with one): it was a salvager round on 3 we had just been given the order to make sure no salvager so much as get near the station. I got put on patrol outside the station armed with a pod seeking missiles and pod phasers I set out. Roughly 5-10 minutes later a salvager with a 40mm pod grenade launcher comes charging twoards me he misses my pod completely I taunt him and fire a shot back at him this evolves into a huge space dogfight with us stopping every once in awhile just to taunt and laugh at eachother it was a bunch of fun and eventually ended in us both dying on an asteroid in the debris field





Boogiebot What's a security gimmick that you've ran or wanted to run?: I think if you could get all of security in on the bit a cowboy security team would be fun walking up to a revolver wielding gunslinger and shouting DRAW! sounds a lot more fun than "you are under arrest"

[b]space owl Previous bans (while this will not affect your application lying about it will): 1 day ban for escalation fail and leaving when admin PMed, 1 Day ban for killing the clown as a non antagonist without command permission, 2 week ban for metagaming with two others and causing constant grief to security[/b]


RE: Dementia Dan HOS Application - klushy225 - 12-04-2024

I've seen Dan on the team quite a few times, and I find it hard to remember any negative moments with him. He's a good officer who knows his stuff, and one that I can trust to get something done. I have seen him teach a few times, however, I either fail to recall or just haven't seen much leadership come from Dan.

I can tell that he has learned from the mentioned mistakes, and that he has made an effort to act more fairly towards antagonists and those being run through security.
Overall, I would say +1, especially given more instances of leadership from Dan.


RE: Dementia Dan HOS Application - Shiiba - 12-05-2024

Agree with Klushy, I've observed Dan make some calls that well seasoned sec main's are afraid to make.

+1


RE: Dementia Dan HOS Application - Lefinch - 12-05-2024

I just haven't been playing enough recently, but I do want to throw in a positive experience that happened after their prior application the I feel is a good demonstration of B0opy's ability to adapt to a situation, roleplay in that situation.

In short, I was playing a vampire in a round. I was (for once) relatively dangerous, some really nice RP with both victims and security in general but it's not about me. I die a second time and go into ghost mode. I get to watch Dan, who in deadtalk later say they didn't know about this functionality of vampires at the time, talk about at least giving the corpse some kind of send off. A little moment of humanisation. Unfortunately for the crew, they took the corpse to a coffin and the threat was back.

In history there's a term called the "Criterion of embarrassment" in which a documented piece of history by a primary source that does not paint that source in its most optimistic, powerful height is more likely to be true under the basic premise of "why would someone make up unflattering history about themselves?" So I take the event in earnest. It would be easy in that situation after you make a mistake to get upset, break character, or just go hide your head from it. B0opy's character did none of these, rapidly communicating the mistake to the team, RPing some genuine remorse about it, and doubling down the (much briefer this time, as I thoroughly returned to my incompetent usual play) hunt. They made it an event both for their character and in interacting with their team.

We make mistakes regularly, it's very easy in a situation you don't -have- to accept that to ignore it. It's easy to make excuses. I think one of many important aspects of being a HoS is taking a hit. You are simply not going to always get it right and what you do then is going to have a strong impact as an example on your officers. They were a really good example here, and I've kept it in memory should they have applied again, which they did.

I'm sorry I can't give an actual +1 here, that's simply due down to me not B0oopy. But it's useful feedback, and it's nice to give a positive event in feedback to an application when its easier to remember a negative one.