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Round "Mutations/Variants/Modifiers"
#7
Quote:is there a reason you would do this instead of just making it a flat random chance? assuming you mean "it decides to pick one" here, and not "the odds of every one not picked" (but even then...)

My thought was first it decides if one will be added, then picks one to add. The increasing chances to make it more likely over time one would be added. I figured since a second roll would happen where any number of extra elements could be added, it didn't need to be rarer to keep it fresh.

I hadn't considered mixing them, I just figured one gets picked, and now you get whatever the normal round was with an extra bit

Quote:but that's more of a thing i'd imagine you'd do outside of the game, not within it. otherwise, you start to run into problems with time zones, defined ranges, what happens if a game doesn't happen in the window...

This is true. What I had in mind somewhat like when all the goofy code was ran on the 13th of the month, but less overwhelming in terms of impact and without necessarily being an all day thing

Quote:disclaimer: the criticism here is not intending to shut down your idea, declare it dumb and bad, etc. these are just situations and things i forsee happening and think would need to be thought about before it can really go forwards as described.

Hadn't read it that way at all. My hope is always that someone more skilled and dedicated can take my half baked ideas and refine them into something fun for themselves and others
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RE: Round "Mutations/Variants/Modifiers" - by Frank_Stein - 09-13-2024, 09:48 PM

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