09-11-2024, 10:30 PM
Essentially, minor round gimmicks that can be randomly selected that run concurrent with whatever game mode is selected for the round.
Built in admin gimmicks so to speak
To give an example, "Western mode", where everyone is given a cowboy hat. Maybe replace the grass with sand, spawn some tumbleweeds and cowskulls around the map.
Another could be "speedy mode" where everyone's movement speed is a quarter percent higher
Every round a roll is made to add a mutation mode, and the odds increased slightly after every fail. After a success, the odds reset and then another roll is done to pick a mode from the list.
Thought this could function as a server toggle, or only be in effect on certain days of the week and times of day, as a kind of Goon-Station "scheduled programming"
Built in admin gimmicks so to speak
To give an example, "Western mode", where everyone is given a cowboy hat. Maybe replace the grass with sand, spawn some tumbleweeds and cowskulls around the map.
Another could be "speedy mode" where everyone's movement speed is a quarter percent higher
Every round a roll is made to add a mutation mode, and the odds increased slightly after every fail. After a success, the odds reset and then another roll is done to pick a mode from the list.
Thought this could function as a server toggle, or only be in effect on certain days of the week and times of day, as a kind of Goon-Station "scheduled programming"