Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Round "Mutations/Variants/Modifiers"
#1
Essentially, minor round gimmicks that can be randomly selected that run concurrent with whatever game mode is selected for the round.

Built in admin gimmicks so to speak

To give an example, "Western mode", where everyone is given a cowboy hat. Maybe replace the grass with sand, spawn some tumbleweeds and cowskulls around the map.

Another could be "speedy mode" where everyone's movement speed is a quarter percent higher

Every round a roll is made to add a mutation mode, and the odds increased slightly after every fail. After a success, the odds reset and then another roll is done to pick a mode from the list.

Thought this could function as a server toggle, or only be in effect on certain days of the week and times of day, as a kind of Goon-Station "scheduled programming"
Reply


Messages In This Thread
Round "Mutations/Variants/Modifiers" - by Frank_Stein - 09-11-2024, 10:30 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)