09-10-2024, 11:24 AM
(This post was last modified: 09-10-2024, 11:25 AM by Glamurio. Edited 2 times in total.)
(09-03-2024, 05:23 PM)Zamujasa Wrote: i think it'd be worth investing more time into moving map votes to the end of the round if possible, either by doing it once the shuttle takes off (giving 60s vote time, then ~120 compile time) or at the end of a round and just delaying the timer until it's done.
other servers have much higher pre- and post-round delays (i think monke's start timer is 5 minutes? goon's is 3) and there's definitely a bit more room to space those out.
if you really wanna go ham, put a voting booth in the afterlife bar. spawn a portal from the afterlife bar to centcom during the extended setup, so that people can respawn and go mess around.
i still think there's way more value in boosting map vote turnout than there is in handling corner cases, and a big problem w/ it is just that the results of the vote are the next shift's problem, in 60-90 minutes
Yeah, been advocating for that for a while. It's very unorthodox to vote at round-start, I think a lot of people get distracted with chatting + getting a coffee + setting up characters, and then all of a sudden it's too late to vote. If people are still in-game as a character post-game, they're much more likely to vote, since the game is over, even more so when a voting pop-up shows up. Why's that not the case, by the by? Like, an automated pop-up that shows up when voting starts. People forget the text messages, but they won't forget if it pops up in their face. That's like, standard, everywhere, in every game.