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Syndicate Shutle Boarding
#20
It's exactly that kind of "Play To Win" bullshit that pisses me off. Who gives a fuck if the syndicate nuke the station? The fun is in defending the disc against the Syndicate onslaught. If you are so fucking bound and determined to win at all costs that you grab a taser and hide in a locker on the syndicate shuttle, you're a terrible human being. Period. P.S. who gives a fuck if the syndicate are better-armed, we all know that stunning someone in this game is practically a guaranteed death sentence. If I'm a syndicate popping through the teleporter with full armor and a revolver, and you're some chucklefuck on the other side with a taser and a fire extinguisher waiting to ambush me, I'm going to die. Period. The only thing that trying to take the disc at that points gets you is another however-fucking-long-it-takes-to-call-the-shuttle of gameplay, and the knowledge that you are a shitheel who managed to ambush one player. In my honest opinion, nobody should be heading to the syndicate shuttle at all. If you wanna lay traps, or barricades, or surprise people, get the fukkin' disc and set your trap on the station. Metagaming to Play To Win is just retarded.
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