11-13-2013, 12:35 AM
To stop people from boarding the shuttle:
Replace the syndicate teleporter with a teleportation implant that all operatives start with. This could be combined with their microbomb in an operative exclusive new implant. The implant gives them the activate-teleport verb, which only works while standing on the teleport pad inside the syndicate satelite. Trying to use the verb anywhere else should state this.
To stop people camping the satelite:
Make a damage aura around the satelite. The effect already exists in area healing/damaging artifacts. It doesn't hurt operatives because space magic / implant. This should cut down on people building barricades and welding the satelite door. Pods can still fly around there unarmed, but outside of shooting people, they can't do a whole lot from a pod anyway. If damage isn't enough, the damned thing could be radioactive too.
The downside to all this would be that when the operatives have the disk, you have little to no chance of getting it back once they reach their satelite. On the other hand, does it really matter at that point? Haven't they earned the right to blow everyone up if they got the disc to their place without being stopped along the way? Mind, you can still board the shuttle, but you'll have to go through the effort of catching an operative alive and steal his implant.
Replace the syndicate teleporter with a teleportation implant that all operatives start with. This could be combined with their microbomb in an operative exclusive new implant. The implant gives them the activate-teleport verb, which only works while standing on the teleport pad inside the syndicate satelite. Trying to use the verb anywhere else should state this.
To stop people camping the satelite:
Make a damage aura around the satelite. The effect already exists in area healing/damaging artifacts. It doesn't hurt operatives because space magic / implant. This should cut down on people building barricades and welding the satelite door. Pods can still fly around there unarmed, but outside of shooting people, they can't do a whole lot from a pod anyway. If damage isn't enough, the damned thing could be radioactive too.
The downside to all this would be that when the operatives have the disk, you have little to no chance of getting it back once they reach their satelite. On the other hand, does it really matter at that point? Haven't they earned the right to blow everyone up if they got the disc to their place without being stopped along the way? Mind, you can still board the shuttle, but you'll have to go through the effort of catching an operative alive and steal his implant.